About
I'm Nick, a seemingly rare breed of software engineer that aims for functional and optimization rather than eyecandy and ease. I'm the former owner of the oldnet archival site Worlio.com and a member of the indie game studio Canithesis Interactive.
I enjoy programming and tinkering with software. I'm also an oldnet archivist, one focused on archiving old Internet software and services and trying to restore them.
FAQ
- Q: A/S/L?
- x86_64 / Linux / C++
- Q: How did you come up with your name?
- I wish I could say it was a well thought-out name, but it was really just spur of the moment. I couldn't think of anything so I just jumbled letters together to make something that seemed good enough.
- Q: How did you get started in programming?
- As a kid, I could never just play a game. I had to tinker with it, even if it meant breaking it. I just had to change things, make things, break things, which is probably why I was fascinated with ROBLOX. While I never made anything of note, I played around extensively with the Lua in ROBLOX, until eventually I outgrew the game and moved on to learning better things with the knowledge I achieved.
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