Skins

Written by Wirlaburla

People like customizations, and Worlds appearances are no different. While the options for the Worlds UI is quite limited, users can still change the textures and make their Worlds feel like theirs.

This guide will teach you how to apply these skins members have created and how to make your own.

Applying Skins

1. Usually, skins will come in the form of an archive, such as a ZIP or RAR. These simply contain the files you will use to overwrite the ones in the Worlds folder. Make sure you have an archiver like 7-zip to extract these files.

2. Navigate to your Worlds folder. This will vary depending on some versions, but it's usually located in Program Files under a familar name.

3. Extract the skins archive you want to use into a temporary location.

4. Move the files from the skin you want to use and paste it into the Worlds folder. Overwrite the files if it asks you to. Make sure you aren't only getting the folder with these files if the archive had them under one, but instead the files.

5. Start Worlds. If you still see the default blue appearance, you did something wrong. Retrace your steps and see if something is off.

If you see your appearance, congrats! You just skinned your Worlds. Check out the skins section to find one that suites you or follow below to make one.

Making Skins

Making skins can be easy depending on your skill level with image editing.

Worlds uses the GIF format for it's UI, and it's files can be seen in the root of the Worlds directory.

Below are the files you need for completely skinning the Worlds interface.

We will be using GIMP for these examples, but you can use whatever editor or manipulator you prefer. Our example texture is Rtpanel.gif.

Each texture is evenly split up into 4: Null, Normal, Hovered, Selected.

Null is used when there is no value present. An example of this would be an empty section of the friends list.

Hovered and Selected are self-explanatory, only showing on an action of the user and are typically only shown if there is a button present in that location. Normal is the default section used.

Simply edit the image to your look. Make sure the buttons line up. An example of the texture from the Classic skin.

And it functioning.

The override file is the file that handles basic UI sections, like the color of the bar above chat.

It's just a simple INI file and the only section you'll need is [Runtime].

You can change the bar color with uiBackgroundCOLOR=### like so with this example from Clasic.

Color options use 255 color values.

uiBackgroundRed=128
        uiBackgroundGreen=128
        uiBackgroundBlue=128
        

You can also change the positions of buttons on certain dialog boxes. Here is a list of them below their texture counterparts.

moreinfo.gif

moreinfoYesX
        moreinfoYesY
        moreinfoYesW
        moreinfoYesH
        moreinfoNoX
        moreinfoNoY
        moreinfoNoW
        moreinfoNoH
        

changeav.gif

changeavYesX
        changeavYesY
        changeavYesW
        changeavYesH
        changeavNoX
        changeavNoY
        changeavNoW
        changeavNoH
        

hangon.gif

teleportCancelX
        teleportCancelY
        teleportCancelW
        teleportCancelH
        

Quit.gif

quitYesX
        quitYesY
        quitYesW
        quitYesH
        quitNoX
        quitNoY
        quitNoW
        quitNoH
        

Pwc.gif

This one is a bit different, because this controls the position of the texture over the splash screen.

splashxover
        splashyover
        

If the Worlds window is an odd size, some UI elements will try and move to accommodate for that. For example, the Rtpanel will lower down so prevent gaps in the friends list, while also making a small gap above it. This will create a black color usually, but you can change it with uiBackground3Red, uiBackground3Green, uiBackground3Blue.

You can use uiBackground2 if you want to cover up other gaps, for example the gap made from the bigger Universe Map button in the bottom right.

You can also change the chat background with chatBg.

chatBgR
        chatBgG
        ChatBgB
        

Once you have saved your override.ini and have all your textures finished and all saved and named correctly in the GIF format, package it up with an archive software like 7-zip and share it around, or just use it for yourself by following the instructions on the top of this page. Congrats!